Like a normal game demo, but on a more technical scope, in this case the physics. I will update the instruction on how to get the smallgrid base map and copy-paste 3D objects from west_coast_usa map in BeamNG research on the README file in the near future. BeamNG.drive offers dozens of refined, completely customizable vehicles to experiment with. Messages: 256 Nadeox1 said: Techdemo is, as the name suggest, a demonstration that put emphasis on a certain technology. To do this, you need to copy the buildings, road, shapes, and terrain folders in\levels\west_coast_usa\art\ to the base map in C:\Users\\Documents\BeamNG.drive\levels\smallgrid\art\ folder The base map name is smallgrid, you need to unzip the smallgrid.zip file in C:\Users\\Documents\BeamNG.drive\levels\Īfter placing the base map in a specified location, the next step is to copy 3D objects from BeamNG west_coast_usa map to the base map. However, I will try to post the map as a mod, or write a tutorial on how to do it, so anyone can download/create the base map it in the future when they have BeamNG. I cannot upload the base map in Github because according to one BeamNG staff, this could violate copyright. The scenario could not be loaded because we need the base map file.
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